Powered by Blogger.
Showing posts with label Live. Show all posts
Showing posts with label Live. Show all posts

OnLive releases gaming app for tablets, phones



  •  The app, which is supported on select devices, gives players cloud access to top-tier console games that had previously been unavailable for mobile play.
OnLive has released an app for gaming that could launch a new fleet of gamers into the cloud. The app, which is supported on select devices, gives players cloud access to top-tier console games that had previously been unavailable for mobile play.
The cloud gaming service has already been one of the companies at the forefront of the shift to cloud gaming, offering AAA titles to gamers who opt not to buy a physical copy of their games. The service offers about 200 games to play via the company’s servers, and the new app also features at least one game — Rockstar’s L.A. Noire — that’s been retooled by developers specifically to fit a touch interface.
Gallery
Gallery
Of course, if touch-based gaming isn’t your thing, OnLive is also offering up a wireless version of its controller, which has been tested with a handful of tablets to emulate the feel of console play. Most of the company’s catalog of nearly 200 games will be playable with the controller, the company said, and over 25 titles will work with touch control.
It’s easy to be skeptical of OnLive and other cloud gaming service, but the company has taken pains to make sure that player experiences are generally free of lag or other funky errors that could arise from playing a game without having the physical media with you. And the service gives you the advantage of being able to save a game while playing on one device, take a break, and pick up where you left off on another.
Anyone who downloads the app will get a free copy of “Lego Batman: The Videogame.” The following devices support the app: Acer Iconia Tab A500, ASUS Eee Pad Transformer, HTC Evo View, HTC Flyer, HTC Jetstream, Motorola Xoom, Samsung Galaxy Tab, Sony Ericsson Tablet S, Toshiba Thrive, HTC EVO, HTC Nexus One, HTC Rezound 4G, HTC Sensation, HTC Sensation XL, Motorola Droid 2, Motorola Droid X2, Motorola DROID BIONIC 4G, Motorola DROID RAZR 4G, Motorola Photon 4G, and the Samsung Galaxy S II 4G
.

OnLive Now on Android Tablets, iOS Devices Soon


OnLive officially goes where no cloud gaming service has gone before todayAndroid tablets and smartphones, with Apple's iOS devices to follow pending certification.
Let's review, in case you're saying "On-Who?" OnLive is a distributed gaming service that takes all the horsepower needed to crunch complex games and handles it remotely, passing along just the visual data to a client device using a compression algorithm that makes the picture look better or worse dependent on your bandwidth. It requires virtually no local processingonly enough to serve up the client app and shuttle input data back to OnLive's remote serversand only needs a 2Mbps (though 5Mbps recommended) to do its thing.
And now it's on Android, extending OnLive's reach from desktops and televisions to mobile devices.
Even if you're not a fan of cloud gaming because you're a graphics purist and don't like the way OnLive's visual feed sometimes succumbs to ugly artifacts when your connection speed drops or latency increases, its appearance on tablets and smartphones is momentous. For all the ballyhoo about tablet and smartphone gaming, traditional gamers want to play stuff that isn't available in the mobile space. If you want to play L.A. Noire or Batman: Arkham City, for instance, you need a PC, PlayStation 3, or Xbox 360.
Until today: OnLive's new tablet/smartphone version is launching with 25 games, each adapted for use with a touchscreen. The list includes stuff you wouldn't expect, like LEGO Batman, Assassin's Creed Revelations, L.A. Noire, and of course, Batman: Arkham City. If you wouldn't think of swinging around Gotham with thumbs on glass, there's the OnLive gamepad, which looks like a hybrid Xbox 360-PlayStation 3 controller and syncs with the tablet's OnLive app wirelessly.
I haven't been able to try it on an Android devicewe're an iOS house here, for better or worsebut I've been fiddling with OnLive since E3 2010, and while it's still not my preferred gaming platform when I'm at home, I might pick it over a 3DS or PSP (or even the Vita) were I on the go with a speedy, dependable wireless connection.
If you're tempted to give it a try, all you need's the freebie OnLive client app (downloadable from Android Market), which includes a free copy of LEGO Batman. That'll give you a chance to test-drive your connection, see how it works over 3G, or even 4G, since OnLive says it's fully compatible with 4G LTE service. It sounds like the Universal OnLive Wireless Controller, which sells for $49.99, isn't available yet (OnLive says it will be "soon"), so your best bet's to grab the client, LEGO Batman, and fool around with everything before dropping $50 on the controller, and more (per title) to play games with it.